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Age/Gender: 20, Female
Location: Heavenly Road, Japan
Job: Auditor, Accountant
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Flash Reviews: 51
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51 Reviews | 10 w/ Responses
One of the very best online games I have ever played. Maple Story is so big here in Japan, that I also have the keychain, the iTCG series, and they actually have ringtones based on the actual game itself, so it was a lot of fun having to listen to it on my cell phone. ^_^
Overall, great job! I reckoned I saw this movie elsewhere on the Youtube website, and watching it here kind of reminded me about the good times. 4th jobs all the way! You can't beat that.
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You should keep on making some more. ^_^
There are so many new ideas out there that I am certain can make a winning masterpiece, if you plan on making another one - that is. It was fun watching the whole entire rebel animation unfolding. Very neat..
Author's Response:
Thank you
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A great voice-acting skit, but I was kind of missing out on the part where the young V. P. had to look for "the girl of his dreams" and perhaps maybe there could have been an extra comical cutscene as to how he discovered her.
Won't matter. I loved the Tamagotchi commercial. ^_^ So cute and silly.
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A great parody between Snake, and his good friend Otacon - as they both argue out what would be the best course of action in a rather witty, yet confrontational video.
I thought the person who did the voice acting for Otacon was rather great. Sounds like the real deal. And no silly wishy-washy chats that would bore you somewhat in the middle of the conversation. A great classic indeed. That Poor Meryl girl... >_<
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The animation phase seemed to be one of the great reasons as to why I liked this game a lot, but I am certain there are many people who tried this game out and wondered - what strategy is there to have when all you can really do is parry, and attack in sequences?
There should be some kind of an Instant Block, where if you are successful, you could go from around the enemy or strafe side to side and do a swifting samurai slash of some sort past them, followed by the words "Success" written in Kanji or something like that along the lines. But oh well, talk about being picky - just like the classics. I like how the Eagle can be used to be your friend. ^_^
By the way, congratulations on earning first place on the daily feature.
It's a neat concept.
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One of my most favorite fan-made trilogies based on the originality of its storyline and the movie itself. While I did enjoy the point and click scenario that came with it, the characters certainly came with quite a twist like they did in the third and final movie, Escape, that made me want to get more involved into the details [a trait I find too rare to get a hold of, nowadays]. The voice acting right along with the reasonably high quality of animation was fantastic. Good set of challenges too, for all newcomers alike.
"Ew, I don't want to dirty my fingernails."
Such a classic. >_<
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The song was fairly catchy throughout, and the missions were more than challenging, but they were doable. ^_^ If you stopped pressing up against the wall at the very beginning ten times straight, that is.
I really enjoyed this game, and every stage had a refreshingly new take on what to do, but wouldn't it be nice if you made a sequel to it with a battery time limit, more optional stages you can pick where you can shoot the enemies around, and such? I find it a nice change in pace to be shooting at both sides at the middle of the game, rather than having to dodge all those tricky obstacles and walls for a lengthened period of time.
Good concept, and I thought you did really great out there. Thanks for the entry!
Author's Response:
^_^ Thanks for your comments and review and can receive a sequel
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Yet another point and click game involving quite the challenge. I thought something rather catastrophic was going to happen somewhere in-between the time when you are about to enter new, accessible rooms, just like many of the horror games would often portray in a sense to scare and tease you, but I was incredibly surprised as to how there weren't any surprises thrown at you, and I liked the way the game was played in smooth transition, overall.
[Hint - I recommend you shouldn't look down here unless you got stuck on the spoon part.]
If you have no idea what the spoon is used for, think of it as an "electric-conducting metal device." It was meant to be placed near a power source.
I believe I must have gotten the normal ending. Thank the Goddess.
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I hate to confess myself as an avid fan of ultimate cuteness, so I obviously found this game to be really addicting at first sight. I thought I had to click and hold the pen down in order to draw a line, but it ends up five minutes later being more convenient for me to just point, click, and drag instead. Saves a lot of work.
Super cute! I adore this game a whole lot. ^_^ Keep it up!
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I absolutely loved your input, but I didn't believe how ultimately advantageous the Fail-Safe options were until I decided to use it near the boss stage. Then my ship started recovering health, using streams of missiles, machine gun fire, lasers, and utilizing a Pong-like platform to boot. Kind of fun, upgrading your weapons between stages and growing your ultimate ship.
[Silly Trick: Had to use the laser beam to charge up my Fail-safe gauge quickly.
Then comes the madness. >_<
By the way, I just noticed that you also refined Broken Wings with great updates. Good job on immediately fixing several of the bugs that were noticed in the past. That kind of feedback surely will let many people who did play your game to enjoy it a whole lot more, I can only hope.
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