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51 Reviews | 10 w/ Responses
Very challenging, fairly good replaying value also to boot.
If this game probably had a little secret bonus stage, that would be nice.
Good going. ^_^
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"A Rebellion That Wasn't Necessary"
I actually enjoyed the part when the stick figure tore a hole out of the program, and started to throw the Minesweeper icon at the cursor, but the mouse was able to get back at it eventually. ^_^ Neat ending.
Not to mention, on an off-side topic: I am glad you have the browser Mozilla Firefox in your repertoire. I had that program since the very first release came out.
Author's Response:
Thank you...glad you enjoyed it
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Racing games aren't definitely my kind of style, but...
I'll take this as a great exception. ^_^
Everything was planned out incredibly in dynamic fashion, especially the way you could tell which racer ended up in which order they would turn out, and how their pictures swapped quite often in fluent motion. That obviously told me that the quality and effort applied to this entry here is far much better than I had anticipated, along with the map, etc. Impressive!
That almost makes me want to mention about how I almost wanted to lap the same characters over and over again, because it was pretty fun doing so. I also love the map selections, and the weapons you added in on top of that as well. I believe it really is close to its finalized, polished state. ^_^ Like literally.
>> Improvements: Steering, and maybe a quick fix on the guidance of the missile so that it doesn't roll back to hit you, although I don't really mind it that much. The AI guidance of the missile is actually quite remarkable to me.
As for the reeling slots, it would be nice to press it before it would complete its entirety of the cycle so that it would show you what item you would have actually selected, and put it on "hold," rather than using it immediately afterwards, though I don't really mind about it, give or take.
Achievements: Character selections, map selections, great graphics, dynamic settings, loving the speed gauge, formidable radar, weapon selections, initial boosters or slow downs at the beginning. This game has it all.
This game is quite fun!
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For some odd reason, I somehow knew that something rather strange was about to happen when Zelda confessed her feelings for Saria. It was fairly entertaining to see the deep expression on Link's face, although this could have been made into a much better love story. Pride Force? Who knows? I'm just kidding. >_< Good going. It was fun while it lasted until the very end.
But a dream, inside another rather awkward dream?
Interesting how Mario came up with the idea himself.
Princess Peach has been far too kind. ^_^
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Just like the original movie, I find The Real Legend Of Zelda - Part 2 incredibly witty and funny, especially when you applied certain aspects of the actual Nintendo 64 game with the Forest Temple, with the Hookshot, and the Bow and Arrow.
The Kill Bill scene was rather random, but it actually worked out fairly nicely at the end, in a way. All I have to consider here is - Poor Navi...
P. S. - I especially liked the way the Adult Link looked somewhere in the middle of the movie, especially when he fended off some tough-looking critter and saved his childhood friend Saria from disaster. Now that's the Link I really know about.
Link can be so silly, when you think about the concept sometimes.
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Parodies that involves just one crazy Final Fantasy battle after another really brightens my day. Neat graphics, funny combinations, and I especially enjoy the whole Auto-Life / Cure 4 movement.
I'm quite the fan of Square-Enix games of all kinds, especially the core of the Role Playing Game itself: Final Fantasy. Thanks for your entertaining submission.
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This is a pretty good game, but I will admit that even though it is rather repetitive in nature, it would be nice to have secret bonus rounds or some change in pace with the selection of different music to correspond with the theme - but that would be far too picky given the nice presentation you had delivered. Regardless, it was a little difficult trying to catch the ducks one by one, but it was fun.
Not to mention, pretty cute.
In a way. ^_^ Nice going.
Author's Response:
Thank you for the comments. We love "cute"! Look out for more games like this from us in the future.
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I actually enjoyed the demo a lot, because you actually use quite some strategy to ensure that your team would win the entire way. This is what tactic games really should be all about.
As I anticipated, the Splash Damage from mage classes can really make or break the way you intend to gain a victory. But that is just my own honest opinion.
The only suggestion I would have given back then is if there was some sort of marked banner or a colored uniform that was placed on each unit to distinguish between both sides a little more easily. Like Final Fantasy Tactics, this one is also considered in the books. A truly treasured masterpiece.
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I actually liked the whole concept of the game, and even though I have not had the privilege of playing the previous versions of Guitar Maniac, I did find the synchronization to be very well-pitched in this one, with a decent variety of songs. Despite the awkward numbers-over-the-arrows button mashing moments that many players could argue about, overall, I thought you did a pretty good job there.
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There were so many hidden surprises I did find quite enjoyable, even after first watching this entertaining flash movie. I don't actually seem quite tired of the two individuals battling over and over.
That was because the music selection was well picked out to fit to its corresponding theme [fairly catchy, I might add], and the camera angles added itself a nice little flair. Not to mention, changing background colors, glowing swords, and neat little cutscenes in between if you were lucky enough to watch that option first.
One of the highest quality submissions I've seen in quite a while. It's a shame that it didn't get a top spot that it so rightfully deserves that week.
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